Hi Gabriel, and a very big WELCOME to you!

It's really good to have you here. I'm so glad you found the new forum, and joined up.
Just adding a bit more background for others who will be following your thread: I think it was about a year and a half ago that I saw Gabriel first posting on another forum, with his sad tale of this studio, which should sound really good but in reality sounds awful. (Gabriel, maybe you could post some raw drum tracks here on the forum, in MP4 format, that you recorded in there, with no EQ or effects: just the original rough mix, as recorded, so other forum members can hear just how bad it sounds). When I first saw the photos back then, I was really surprised at how the room was designed and built, because it goes against a lot of basic acosutic theory, yet it was designed by a "big name" in the studio business. One of the key question marks I saw back then, was how the entire studio is done exactly the same on all four sides, with those slotted concrete CMU's (concrete blocks).
For those who don't know, those CMU blocks are actually very specifically designed and manufactured as acoustic elements: they are, in fact, Helmholtz resonators, tuned to a very specific frequency. They are not just ordinary concrete blocks (also known as "breeze blocks", "cinder blocks" or "Besser bricks" in various countries). Normally, the typical ones used for general construction look like this:
But the ones Gabriel's place is built with, look like this:
For those who know a bit about acoustics, you can see that this is a classic Helmholtz resonator: there is a sealed cavity inside, and a slot in the front. The air trapped inside the cavity acts like a spring, and the "slug" of air trapped in the slot, acts like a small mass that can "bounce" on that spring, moving in and out. So this is a resonant system, and works the exact same way as when you blow over the top of an empty beer bottle or small Coke bottle: the slug of air vibrates in and out of the slot, and the spring is what keeps it vibrating at a very specific frequency. Studio designers often use Helmholtz resonators in various forms as part of the acoustic treatment in a room, because the device can "suck out" resonances of various types. So if there is a modal problem at one specific frequency in a room, then you can tune a Helmholtz Resonator to that frequency, and that can help to "kill" that resonance in the room. Basically, a Helmholtz resonator will absorb one specific frequency range.
The trouble is, ALL of the bricks in Gabriel's room are tuned to the exact same frequency! And it just happens to be 250 Hz.... You can clearly see the effect that is having on the acoustic response of the room. There is almost no 250 Hz at all in that room! Because the entire room is "sucking that out", on all four side. In fact, the tuning of these blocks is not very tight (you can see that by the sort of wedge-shaped slot: the sides of the slot are angled, not parallel), so it is tuned a bit off: technically, the Q is not high and sharp, but lower and broader. In fact, they cover the entire frequency range from about 150 Hz to about 350 Hz... which you can also see on the graphs that he posted.
So that's the first issue with Gabriel's room: the entire bottom end of the mid range is gone, along with the top end of the bass range. That is dead, as you can see on the graphs, because the entire room is trying to kill it, on all four sides.
To put that in perspective, the fundamental tone of many snare drums is around 230 Hz, give or take maybe 50 Hz... which is why when I first saw that, I commented to Gabriel that I bet drums sound like cardboard boxes in that room: A bit of "snap", but no "body". More of a "thup" sound, rather than a nice clean "crack".
Then there's the low end: It is way TOO resonant! The delay time at that 250 Hz fiasco region, is roughly 200 ms... that is very low for such a large room! But as you go lower down the spectrum, below about 150 Hz there's a lot of resonance, and below about 40 Hz, the decay times are getting close to one second! Well over 700 ms, around 800 it seems. It is inherently hard to measure such low frequencies accurately, due to the nature of long wavelength sound in small rooms, but my guess would be that the bottom end is around one second. Kicks, floor toms, and some larger rack toms live in that region. Or rather, they have fundamentals down there. And of course, so do bass guitars, the low end of keyboards, the low end of electric guitars, and several other instruments.
So, playing drums in there means that the kick and floor tom are "boomy" and "muddy", and the snare is dull. No clarity.
But then there's the high end, when the hi-hat and other cymbals live: The room is rather dead up in that region too! Everything above about 1 kHz is very dry, for that size room: no "life" for the crash. No "air" for the ride. No "sizzle" for the splash, and even the plain old hi-hat is not very bright.
That's what I suspected when I first saw Gabriel's room, over a year ago, and subsequent REW tests we did at that time, confirmed it.
But there's more! He also has a flutter echo problem in the mid range (very predictable, with those large flat parallel surfaces on all sides of the room!), and a very strange ceiling.
Which leads to another very, very confusing design fault: As Gabriel mentioned, the entire room is floated (walls and floor floated separately), and the walls are very massive. Which is what you would normally do when you need high isolation. Fine. But the ceiling and roof are low mass! The top of the room is basically transparent to low frequency sound, so isolation isn't that good at all!

I can't figure out why anyone would design a room for high isolation on only five sides... that's like designing an aquarium for your living room, with glass only on the front, sides, and bottom, but cardboard on the back... how well does that hold water?

That makes no sense. But that's what Gabriel and his partner were given, in the design.
Not only that, but the ceiling is done with a strange and inexplicable series of different layers, whose purposes are not clear at all(!)m as you can see from the photos and text that Gabriel posted. There's nothing logical about that. Very surprising.
So, that's where Gabriel is right now: A nice large room, with a good high ceiling, plenty of air volume, plenty of floor area... and it sounds like garbage! Plus, his financials are not doing so well right now, probably for two reasons: 1) Covid-19, for sure: it affects all of us, financially! But also 2) The room is not nice to play in, for musicians. Not nice to record in, sure, but at least there are some tricks you can do in the mix to make things sound better, but the musicians have to play in the room, and suffer the lousy acoustics... which means they are not excited to play in there, not enthusiastic, and I'm guessing that shows in the tracks they produce too. It is important for the musicians to feel comfortable when they are playing: they NEED to have a pleasant sounding room in order to play well! It's not just an attitude thing: it is a real need. Musicians find it very hard to play well if they can't hear their instruments well. And for a band playing together, they cannot play "tight" and "clean" if they can't hear each other properly. So I'm guessing that part of the financial issues that Gabriel is seeing with his studio, is musicians not being so keen to play in there, and preferring other studios.... Once the room starts performing well, then the musicians will also perform well, sound better, be happier, and they will WANT to come to his place to record! Then the financials will start improving too.
So, what I have suggested for Gabriel, is that we take a structured, methodical approach to treating his room, doing one thing at a time, starting with the biggest issues visible in the REW data, then working our way through to the smaller issues. The "problem" with that approach, is that the visibly big issues (250 Hz suck-out, 40 Hz build-up), are NOT the ones that are most obvious to someone standing in the room! What he hears in there mostly is the dullness: lack of high end, and the flutter echo. We could attempt to treat those first, but I strongly suspect that he would then need to treat them all over again once we iron out the "big" ones. Because I'm pretty sure that, as we treat the low end and the 250 Hz suck-out, when those areas get back to where they should be we will also start seeing some OTHER issues with the room. Its not that there will suddenly be new issues arriving: they are already there. But they are hidden behind the "big" problems rightnow, and will only reveal themselves more clearly once the big ones are subdued. In other words, there's a lot of modal "mush" in the bottom end, and as we clean that up, we will probably see other issues that will need treatment. The same with the 250 Hz suck-out: as we start putting some life back into that region, then other issues that are currently latent there, will show up. Maybe I'm wrong here (hopefully I am wrong! I would really like to be wrong on this point!), and there really are no more acoustic gremlins hiding in the shadows, but i do suspect there are.
Thus, my suggestion to Gabriel is to start by dealing with those two biggies: 250 Hz, and low bass. Even though he won't initially see the major changes that he wants in the flutter and high end, its the logical way to go about it. On the other hand, as we clean up the low end, at least the kick and toms will start sounding a little better! Ans as we clean up the 250 Hz region, the snare should improve a bit too. As will electric guitars and keyboards.
That's for the walls: The ceiling is different. As he mentioned, they already put up some large flat plywood panels hanging from the ceiling, and that helped a but (because the ceiling was rather dead too), but the panels are too large, too flat, and not arranged or angled optimally, so that is something that can be fixed fairly easily, and with not too much expense. Those panels can be re-worked to do a better job. And since Gabriel will need to rent scaffolding or a bunch of tall ladders to do that job, he can also start on the treatment that the tops of the walls will need at the same time, so he doesn't need to rent those twice. The idea of the design I'm going to do, is to save him money every way possible, because he is on a VERY tight budget.
So, that's the sad sage of Gabriel´s beautiful live room that doesn't work. But the happy news is that it can be fixed!
- Stuart -